1 Gameboard - 78 Goods Markers - 4 Moneybag Tiles - 1
Merchant Ship - 60 Market Booths - 22 Talers - 1 Rulebook
The game is set in 14th century
Europe - in the Baltic Sea to be precise. This was the age of the Hanse
- the mighty German trading company that dominated the trade in the
area of the Baltic Sea for most of the Medieval Age. The player's task
is to create such a trading network by setting up market-booths in the
different cities and earning money by selling goods. At the end of the
game the player with the best network and the most money is the winner.
Before the game
goods markers have to be mixed - facedown - and one has to be placed on
each warehouse space on the gameboard. After all markers have been
placed the markers are turned around. The remaining markers are placed
- in five almost equal piles - onto the five supply spaces on the
gameboard. The ship has to be placed next to Copenhagen. Each player
gets 15 market booths in his/her colour, 3 Talers from the bank and the
appropriate moneybag tile. Before the game is ready to start a start
player has to be selected.
There is a second
with the start player each player now places one of his/her market
booths onto any town on the gameboard. No player may place a market
booth onto Copenhagen. After all players have placed one booth on the
gameboard each player now - in the same order - places another booth on
The game is played
in turns. Each
player performs one turn consisting of 4 different phases. If one
player finishes his/her turn the next player in clockwise directions
proceeds. Each player can/must perform the following 4 phases:
- The player gets 3 Talers from
the bank. These 3 Talers are his/her regular income and he/she
gets the money at the beginning of his/her turn and places the Talers
onto his/her moneybag tile.
- The player may choose to
replenish the goods market. If a player thinks that not enough
goods are left on the gameboard he/she might decide to replenish the
goods market. The player pays 1 Taler to the bank and then takes the
marker - always just one marker - from the first supply space left on
the gameboard and places it onto the city with the lowest number.
He/She then proceeds to the next city and so on. After each "empty"
city has its goods replenished this phase is finished.
- A player may choose to carry out
one or more of 3 different actions. A player can carry out
three actions. It does not matter how many actions he/she carries out
as long as he/she is able to pay for it. An action can only performed
in the town where the ship currently is. Moving the ship is no action.
The ship can only be moved along the routes on the gameboard. The ship
can only be moved according to the direction of the
arrows of each route. For each route the player has to pay one
Taler to the bank. A player can move the ship as long as he can pay
for the movement. Only one action can be performed in each town. Before
carrying out another action the player has to move the ship to another
town. The following 3 actions are possible:
- The player can decide
to buy a goods marker. If there is no goods marker in the town
he/she can not buy one. If there are no market booths in the town the
player has to pay 1 Taler to the bank and can take one goods marker of
his/her choice (of course only if there is more than just one goods
marker in the town). If the player himself/herself has more market
boothes in that town as all the other players he/she gets the goods
marker for free. If another player has the majority the player has to
give him/her the 1 Taler for the goods marker. If two or more players
own the same amount of market boothes in that town the money has to be
paid to the bank. The player takes the goods marker and places it
faceup in front of him/her.
- The player can setup a
market booth. He/She takes one booth from his/her personal
supply and places it onto the town where the ship is next to. He/She
has to pay a goods marker and can build as many boothes as there are
barrels on the goods marker. If a player has no booth markes left
he/she can not build any more boothes.
- If a player moves the
ship next to a town (or if the ship is already there at the beginning
of his/her turn) where he/she owns at least one market booth he/she can
sell goods. The player can only sell goods if he/she owns at
least two goods markers of the same colour. There is no limit to the
amount of goods of the same colour a player can sell. If a player sells
two or more same-coloured goods markers he/she turns them around and
puts them into his/her personal supply where they remain till the end
of the game. If one or more other player/s own/s goods of the same
colour they now have to give one marker of that colour to the bank.
These markers are removed from the game.
- After the player has (or has not
carried out) his/her chosen actions he/she may has to pay taxes and
tolls. Taxes and tolls mean that each player - at the end of
his/her turn - is allowed to possess a maximum of 3 Talers and 3 goods
markers. If he/she has got more Talers and/or goods markers he/she has
to give the excess Talers/markers to the bank. This maximum applies at
the end of a player's own turn only.
The game ends if a player
wants to replenish the market and - to do so - has to take one or more
goods markers from the last supply pile. The current round is played to
the end - so the player before the last player performs the last turn
of the game and then the game is finished.
Now the winner has
to be determined. Each
player gets victory points for the goods he/she sold: He/She gets one
point for each marker plus one point for each barrel on the sold
markers. Then the players get victory points for their market booths:
For each town with at least one market booth in a player gets 2 victory
points. If a player is the only player with market boothes in a town
he/she gets 4 victory points for that town. The player with the most
points wins the game.
|Troudi says 9 of 10
"Hansa" actually is one of my favourite
games and - at least in my opinion - one of the best games of 2004. I
am afraid that it - till now - has not got the credits it actually
earns. The game is great: The rules are really easy to understand and
can be explained in 10 minutes. The game is interesting and fluent.
"Hansa" is an easy-to-learn strategic game: Players always have to
consider where to place market booths, whereto to move the ship and
deciding to sell two goods markers or still wait until one can get more
of the same sort. A player should always keep a close look on the other
players - most important element is the ship: Try to consider how far
an opponent can move a ship and what actions he/she is able to carry
out in the towns he/she can go to. All in all "Hansa" is a very
interesting game and can be played by all groups of game interest and
independent from age or experience. The best thing about "Hansa" is the
price: The European version costs appr. 15 Euros the American one appr.
21 Dollars. So if you are looking for an interesting strategic game and
prefer buying games with real fair prices - do not hesitate and get
about Hansa? Contact us!
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