Manufacturer: Uberplay Entertainment
Queen Games (Europe)
Author: Dirk Henn
Design: Christof Tisch
Number of Players: 2-6
Age: 8 years plus
Time: 45-60 mins.
Spiel des Jahres 2003: Spiel des Jahres
Deutscher Spiele Preis 2003: 3. Platz
Deutscher Spiele Preis 2003: Essener Feder
6 starting tiles - 54 building tiles - 1 building market - 1 scoring
board - 12 counters -
108 money cards - 2 scoring cards - 6 tile
reserve boards - 1 bag - 1 rulebook
Famous mastercraftsmen from all over the world have come to Spain to
build one of the most famous buildings of the world: The Spanish palace
of Alhambra. The players are the master builders who want to
demonstrate their skills and so they employ all the mastercraftsmen.
With craftsmen from all over the world their is just one small problem:
They all want to be paid in their own currency......
Before the game begins each
player gets a starting tile and a tile reserve board and places both in
from of him/her. Each player chooses a colour and gets two counters in
that colour and places one on the starting tile and the other on the
scoring board. The building market is but in the middle of the table.
The building tiles are put in the bag and one player takes - at random
- 4 building tiles and places them on the building market, starting
with the 1. Each player now gets his/her starting money: Shuffle
all the money cards and deal cards to each player. When a player has
got cards worth 20 or more "points" in any currency he/she does not get
any more cards. After each player has got his/her cards take the 4
cards from the top of the remaining money cards and place them -
face-up - next to the draw pile. Then divide the draw pile into 5
roughly equal piles. Put the first scoring card in the 2nd pile and the
2nd scoring card in the fourth pile. Then re-order all the piles into
one single draw pile. The player with the fewest cards begins to build
The game is played in clockwise order.
Each player makes his/her turn before the next player goes on. In
his/her turn each player can choose one of the three options below:
player takes money. He/She
takes one of the four face-up money cards next to the draw pile. If the
total is not more than 5 a player may even take more than one card. The
player then has to replace the cards just taken with cards from the
draw pile. If the draw pile runs out of cards re-shuffle the discard
player buys a building tile. He/She chooses one building tile and takes
it from the building market. He/She then has to pay the amount of money
(on the tile) in the currency indicated by the coin next to each square
on the building market. The players do not get any change but if they
pay exactly the sum required they get an extra turn. That extra turn
can be performed after the current turn. The player may now position
the tile into his/her Alhambra or transfer it onto his/her tile reserve
board. If the player decides to build the tile directly the
restrictions below apply:
- The alignment of each newly
built-in tile must be equal to that of the starting tile.
- All of the sides of each
newly built-in tile adjoinig to any other tile must be the same. E.g. a
wall must be adjacent to a wall and so on.
- The newly built-in tile must
be reachable by "foot" (from the starting tile). That means that the
marker must be able to get to the tile without having to cross any
walls or leaving any tile.
- The newly built-in tile must
not leave any empty areas within the Alhambra.
- The newly built-in tile must
adjoin to the Alhambra with at least one side.
If a player has paid
the exact amount he/she may now perform his/her extra turn. He/She can
choose any of the three options above. That may lead to the perfomance
of another turn. After all building tiles from the building board have
been sold the player is definitely about to perform his/her last turn.
Replace the tiles on the building board only when a player has finished
player decides to redesign his/her Alhambra: He/She than may take one building tile
from his/her tile reserve board and builds it into his/her Alhambra;
he/she may remove one tile from the Alhambra and put it onto his/her
reserve board; he/she may exchange one of his/her reserve tiles for a
tile from the Alhambra. All the building rules apply.
Scoring: The first scoring
rounds take place when the scoring cards are drawn from the money card
draw pile. According to the first scoring card the player who owns the
most buildings of the 6 different types gets points according to the
scoring card. When the second scoring is drawn the player with the most
and the player with the second-most get the points. The third scoring
takes place at the end of the game. Then the player with the most, the
second-most and the third-most buildings of each type get the points. In the case of a tie players share the
points. Tiles on the reserve board do not count. After each scoring all
players get points for their longest uninterrupted wall. For each
segment the player gets 1 point. Players do not get any points for
The game ends when there are
not enough tiles left to replace the tiles on the building market after
any player has finished his/her turn. The players who have got the most
currency in all of the four categories now get the remaining tiles from
the building market. In the case of a tie no player gets the building
tile. The players may add those tiles to their Alhambra. The players
now score points for the third time (see "Scoring"). The player with
the most points is the winner of the game.
The rulebook contains special rules
for two players.
|Troudi says 8 out of
is a very good game. The rules are easy to explain and understand, the
design is nice and the game mechanism is very interesting. Often it's
quite difficult to decide whether to buy any building tiles or to keep
your money and get some more money cards. Then you'll may be able to
buy a tile in the next turn and pay the exact amount to the bank - if
no other player does so before. Paying excatly certainly is a good
thing but isn't any other player - who goes first - interested in the
same tile? That's exactly what each player has to decide upon in the
game. Only interaction is amiss in the whole game concept. Each player
builds his/her own Alhambra. Try out the game with only two players:
The rules makes use of a fictional third player (called Dirk) and the
game becomes more tactical. All in all: "Alhambra" is a very good game
and suitable for all groups of age and game interest. Even players who
do not like long rules and explanations will be able to enjoy the game.
"Alhambra" was a very good choice as a "Game of the Year". There are
several expansions for the game and even more are forthcoming.
"Alhambra" shouldn't be missing in any collection of games. One further
achievement of the game is the quite low price: In Europe you'll get it
for app. 20 Euros, the US-price is app. 35 Dollars.
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