|Railroad Dice - Die ersten
1 gameboard - 5 company cards - 1 starting player tile - 50
shares - 8 large terrain tiles - 35 small terrain tiles - 4 area
marking pawns - 40 railroad dice - 44 station-dice - 20 black plastic
discs - 40 orange plastic discs - 4 screens - 1 rulebook
There is no need to know any German to play this
game. There are no language-specific cards or anything like that. An
English-language rulebook is already in the box.
Once more a game about
building railways: The players have to invest money (here: dice) and
buy shares in order to become director of any railway company. But that
is not all: Players should invest in their companies and expand in
order to be able to transport as many passengers as possible.
Before the game each player
gets a screen and four dice. Turn each dice so that each dice has the
questionmark on top. Then take one of the large grassland tiles and
place it in the centre of the table and a corresponding small tile as
well. That small tile is the first part of the overall map. Put one
marking pawn of the same colour on each - the small and the large
tile. Put a single dice showing a straight rail into the central
square of the large tile. The player who owns the most railroad games
becomes starting player.
The game is played in rounds - called
years. In each year each player performs one turn in clockwise
playing order and then it is the next player's turn. In his/her turn a
player may choose one or more of the options below:
- Income: Can
only be done once in a player's turn. If the player is not the director
of any company or director of companies owning - all in all - not more
than 4 stations the player gets 4 dice from the bank and puts them
behind his/her screen. If his/her companies own - all in all - 5
stations or more he/she gets one dice for each station and puts them
behind his/her screen. If he/she lost his/her directorship at the end
of the last year he/she now gets 4 dice showing questionsmarks and
places them in front of the screen.
dice: Can only be done
once in a player's turn. The player takes dice from in front of his/her
screen and from behind his/her screen - as many dice as he/she likes to
- even zero. He/She gets an additional dice from the bank for each dice
with a questionmark he/she takes from in front of the screen. He/She
then rolls the dice and places the dice in front of his/her screen.
shares: Can be done as
often as a player likes to do it. Give one dice from in front of the
screen - showing a questionmark or a share - to the bank or a director
of a company (buying shares from a director is only possible when at
least all the shares of 2, 3 or 4 companies (2, 3 or 4 players) have
been sold; they director must accept the deal) and get one share.
track: Can be done as
often as a player likes to do it. A player may use any dice with a
questionmark or rail from in front of his/her screen. He/She then
places it one of the large tiles. There are some restrictions:
- Players always have to
connect to one end of the already existing track.
- Tracks can only be placed in
a square adjacent to water if a player wants to build a bridge across
that piece of water. A bridge has to be finished within one year.
Building across water costs two dice extra (for the whole turn).
- Building across mountains
costs 1 dice extra (for the whole turn).
- The new rail must not run
sidewards into already existing track.
- New track might only be build
in a edge square of any large tile if the player intends to continue
building new track on a new large tile in the same turn.
- If a player does so he/she
chooses one of the remaining large tiles and places them next to the
"old tile". Any terrains have to be continued. He/She then takes the
corresponding small tile and expands the overall map. After doing so
the player removes all the dice from the old large tile and places the
stations on the corresponding small tile. The area marking pawns have
to be moved as well. A player now gets two questionmark-dice from the
a player can not or does not want to perform any further actions, his/her
turn is finished. He/She now has to reduce the number of dice in front
of his/her screen to five.
stations: Can be done as often as a player likes to
do it. A player may only build stations if he/she is the director of
that company. According to the company table all companies have got
only a limited number of stations. Not all companies can build stations
on all kinds of terrain. Stations always cost 3 or 5 dice (only
questionmark-dice from in front of the screen and/or dice from behind
the screen). Building stations on a mountain costs one additional die.
After building a station the director gets 2 questionsmark dice as
After all players have taken their
turn the year ends. Now the things below have to be done:
game ends when a company has built its last station or no more
small terrain tiles are available or if the ends on each side of the
railway can not be continued or if the bank runs out of dice. When one
of the first three of the four requirements is met the year still can
be finished. If the bank runs out of dice the game ends immediatley.
The winner is the player who was able to transport the most passengers.
- Income: For each longest
connected row of its stations each company now transports 1.000
passengers per tile in that row. The brown plastic disks symbolize
5.000 and the orange plastic disks 1.000 passengers. Only the director
of a company gets the discs. Shareholders do not receive anything.
- Directors: If a player
owns the most shares of a company he/she now becomes the new director
or remains director. If a player has as much shares as the current
director the current director stays. If there is a tie between players
having all more shares than the current director the player next to the
left of the old director becomes the new director.
- Starting player changes: The
player on the left of the current starting player gets the
|Troudi says 7 out of
look and the mechanism of "Railroad Dice" were sufficiently interesting
to make me getting interested in the game. The game is a business game
without any money. The overall map is a interesting component as well.
Every time you play the game the gameboard is going to be completely
different because you can even change the position of each large tile.
You always have to plan want you are going to do in your next turn
because will not be sufficient if you just "react". For example:
Sometimes it is difficult to decide whether to roll any dice or not.
And if you decide to do so how many dice should be used? The buying of
shares is interesting as well because you have got to be the director
to get any income and - unlike in many other games - shareholders get
nothing. After players started buying shares from directors the game is
even getting more interesting: A director has to have planned well to
stay director for more than one year. Inspite of that: The dice still
are a factor dependent entirely on luck. You can not really plan what
to do - even if the game itself makes that necessary - and the dice are
enormously powerful. If you have got a lot of questionmarks you can do
nearly everything. If you roll just shares or track your options are
very limited. The duration is a bit too long as well - there are no
really interactive or communicative components in the game. All in all:
The general idea is most interesting and innovative but the dice make
the game too dependent on luck. So that's just 7 out of 10 points.
Players who are interested should try the game before buying it. Across
Europe the game is about 35 Euros - the US price is app. 48 Dollars.
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